Real Caves and Caverns
A Tie-In Article for Ptolus: Beneath the Streets (Ptolus: Part IV)
Here's a look at a "classic" DM's Only article from a couple years ago at montecook.com. It discusses one of my favorite game settings: caves and caverns. Those of you who bought the recent Beneath the Streets eBook (or who are thinking about running Part IV of Ptolus might find some of these observations handy for your games.
On
our
trip to Ireland a couple years back, Sue and I visited Marble
Arch Caves, a vast series of solution, or
limestone, caves. As we explored this place,
I was struck by how these real caves seemed
so unlike the caves found in D&D adventures.
Here are a few thoughts on that topic, thanks
in part to research I did first hand and from
sources like the National Speleological Society,
Kentucky Caverns, the Cave Exploration Group
of South Australia, and others. I took the shots
you see here (click on each image to see a larger
version). For more great pictures, go to the
Virtual Cave. There's even a map there you
could use almost directly for your next adventure.
Cave
Types
When putting caves in your adventures, give
some thought to how they were formed. How a
cave formed dictates its features, appearance,
size, and more.
1.
Eolian Caves: When desert winds blow fine
sand or silt against a rock face, the eventual
result or this erosion is an Eolian cave. These
caves can get pretty big, though a typical desert
might have more sandstone caves than caves of
this type. Eolian caves do not have features
like stalactites or flowstone (see below) and
are usually very dry.
2.
Glacier Caves: Over the course of centuries,
water carves drainage tunnels through ice to
form glacier caves. These small and narrow caves
do not have many features of solution caves,
like stalactites or flowstone.
3.
Lava Caves: When a lava flow begins to cool,
it hardens on the outside, while the lava keeps
moving on the inside, forming a tunnel of sorts.
After all the molten rock has drained out of
this tube, you're left with a lava cave. These
caves are best described as smooth, round, featureless
channels. Although usually very small by adventuring
standards, these tubes can become quite mazelike.
4.
Sea Caves: Crashing waves constantly pound
away at oceanfront cliffsides, the water combining
with the sand and gravel it carries to erode
caves out of the rock. Like Eolian caves, the
forces that carve sea caves do not produce features
like stalactites and stalagmites.
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Large
flowstone cavern at Marble Arch
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5.
Solution Caves: The classic stalactite-and-stalagmite
caves are called solution caves. They form when,
over thousands of years, water seeping down
through mineral-rich rock such as limestone,
marble, and gypsum, dissolves some of the rock.
This action creates interesting features like
large caverns, tunnels, and irregular passages.
Most caves-and almost all of the large ones-are
of this type. They always feel damp, usually
thanks to the pools and streams running through
them.
6.
Talus Caves: Small and unstable talus caves
form when water washes through piles of rocks
at the base of a cliff, leaving narrow tunnels
within as it clears out dirt and smaller stones.
7. Tectonic Caves: When plate activity
along a fault line causes rock to shift or cleave
off from a hillside, tectonic caves can form.
These small caverns contain none of the features
of solution caves, lying underground between
rock layers.
And
there are two other cave distinctions as well:
*
Wind Caves: Unlike other cave types, wind
caves are not named for how they are formed.
Instead, their name comes from the fact that
atmospheric pressure changes cause strong air
currents to blow in or out of them.
*
Ice Caves: When a cave, usually a solution
or lava cave, contains ice for most of the year,
we call it an ice cave.
Cave
Layout
If you're going for realism, quickly realize
that caves are more than just dungeons with
squiggly lines rather than straight ones for
the walls.
First of all, think three-dimensionally. Natural
caves rarely form nice, flat floors. Ledges,
steplike formations, slopes, and uneven floors
are far more common. Make this a feature, rather
than a drawback. A typical dungeon fight suddenly
becomes much more interesting when everyone's
on a different level and constantly having to
make balance checks to avoid falling down; this
can get old, but for one adventure, or part
of an adventure, it's an interesting diversion.
A large cavern that requires some climbing to
cross is also more interesting than a simple
room you walk through. Don't neglect to have
the cave's inhabitants take advantage of tiny,
high-placed ledges from which to fire their
crossbows, or trick intruders into sliding down
a steep slope of loose rocks.
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An
enemy could drop down unseen in the violet
light
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Handy
tunnel ledge for a dark elf archer
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Second,
don't forget the water. Many caves, particularly
limestone caves, are formed by water, and that
water is always present. That means many surfaces
are slick (more balance checks), and streams
and pools pop up all over. Streams in caves
are cold and often move very quickly. Moreover,
they disappear into the rock and then come out
again elsewhere. You could easily design a cave
system where the characters could reach some
portions only by going down into the cold, rapid-moving
stream and swimming underwater.
Features
of a Solution Cave
These are just a few of the features found in
caves. Use them liberally when describing the
environment to your players to give verisimilitude
to the environment. If the dark elf ambush is
set up behind some wavy violet draperies and
deep red flowstone rather than just a big rock,
all the cooler.
Cave
Corals: These bizarre stone masses are formed
by slowly seeping water. Cave corals look like
small clusters of their namesake. Sometimes
colored lighter or darker than the stone around
them (if they contain minerals like onyx), they
can give a cavern an alien appearance.
Columns:
When a stalactite and the stalagmite right below
it grow together, the result is called a column.
These can become massive, and the inside of
one of these makes an interesting place for
a burrowing monster to lair.
Drapery:
When water begins to trickle down a slope within
a cave, the calcite it deposits on the walls
can form a drapery. The resulting curtain flows
in a stone wave from ceiling down the cavern
wall. These can be very thin (like actual drapes)
or they might eventually become thick enough
to serve as strange, wavy walls in a large cave.
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Altarlike
flowstone
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Cascading
drapery
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Wall
flowstone
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Drapery
from below
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Fill,
Talus, or Scree: This material varies from
sand and clay to stratified gravel and was long
ago washed in by running water. Many of the
stones deposited this way glisten like jewels,
but they are not worth anything to adventurers.
When a cavern's ceiling collapses, the fallen
rock, from small chips to large blocks, collects
in piles called breakdown.
Flowstone:
The most common cave feature, flowstone forms
when a very slow flowing action deposits a mound
of calcite on the cave floor. Flowstone can
take on the eerie appearance of a large brain
or even an ooze, like a black pudding or ochre
jelly. Flowstone is usually wet and glistening,
often with dark colors.
Spar:
This feature looks like a mass of exposed crystals
jaggedly protruding from the wall. Spar is usually
deposits of calcite or gypsum, but sometimes
of barite, halite, or quartz. Their facets and
colors make these jagged formations appear dangerous
yet interesting. They frequently "grow"
in pools, sometimes jutting up and out of the
pool.
Stalactites
and Stalagmites: Although flowstone is the
most common cave feature, these are the formations
most familiar to us. Stalactites hang down from
the ceiling, formed with drops of water seeping
through the rock into the cave deposit a small
bit of calcite before dripping to the floor.
With each new drop, more calcite is added, till
a dangling cylinder is visible on the cave's
ceiling. Most stalactites are very small, no
wider than a drop of water -- their fanglike
appearance gives a cave a frightening feel.
Larger, cone-shaped stalactites are older, showing
growth of deposits around these narrow tubes.
Stalagmites form as calcite collects from the
water that drips off stalactites. They're found
only in old, drier caves, where water does not
run through the cave system regularly -- such
action washes away the deposits before they
can form anything.
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A
mouth of stalactite teeth
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Marble
Arch Caves' longest stalactite
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Part
1 of this article deals with real
castles and dungeons.
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