Two Shigmaas
Second Ptolus Campaign Journal, #41
0Session
LXXVIII -- Still the 23rd of Yearsend
We take heavy losses from
the ghoul spellcasters and giant undead creature before the battle below Oldtown
ends. We're only just able to catch our breath when we come face to face with
a grave earth elemental -- or a spawn of hell, if you ask Sir Othun of the Keepers
of the Veil. Dispatching it, we race down a hall to a large chamber with a sizable
patch of freshly turned earth and a horrid-looking gaunt fellow with a scythe
tilling it. "I am Sepac, eldest of all ghouls," it says. "It
is time to harvest you."
Charnoth takes that as a
personal challenge. He races toward his foe, but skeletal hands and claws reach
up out of the earth and begin scratching at him. We all join him in the room,
but our attacks seem to affect Sepac not at all -- at first. And though he mocks
us, he goes down just like all the rest of the ghouls. "I was old even
before your grandfather's time," he chortles at me, "and it will take
more than you to bring me down." Luckily, there are more here than just
me. The quicker they mock, the harder they fall.
In no time at all, the ghoul
spellcasters make themselves known once more by lobbing another fireball in
our midst. We give chase: straight into the heart of this foul temple of the
Forsaken. A menacing ceremonial archway made of bone and lined with skulls stands
here. Stationed around it are Forsaken humans, ghouls, and strange disembodied
black capes. Oh yeah, and a shigmaa.
The Forsaken begin to howl,
a ceremonial ululation of some sort that unnerves us but fortifies them, unnatural
creatures that they are. We slice through two of them easily, and the remainder
regard us with a little more respect. "No more innocent victims will meet
their end in your foul pits!" I cry. (These are Forsaken -- they have foul
pits, right? I'm better with monsters than I am with cults...)
Sir Othun fortifies our
courage in the face of a powerful magical fear effect, and we fan out in this
nasty temple. A warrior in black armor heads back to a pit (See? I knew it!),
raises his arms, and calls out, "Shigmaa Urasta, come forth! You are needed!"
The wraiths in black capes begin fluttering their fabric over the well expectantly.
While Calista casts mighty
spells of sonic power at the remaining Forsaken, I use the companion spirit
spell granted us by Linus' presence to turn invisible and sneak around to the
other side of the well. But before I can get there, an ominous rumbling from
the pit reaches its climax. What emerges is a horrible gigantic undead monstrosity
with six legs, a twisted body, and a mutated head. Shigmaa Urasta may be the
worst thing I have ever seen. If this is what chaos does to a person, I want
no part of it.
"You see, fool, the
Forsaken are always able to come back," the black armored warrior spits
at Sir Othun. But our intrepid paladin friend remains undaunted. "And we
will always be here to stop you," he declares, slaying the cretin. Meanwhile,
the last Forsaken urges Charnoth to throw himself into the pit."Make it
easy on yourself," she says. In response, Charnoth slays her in a single
attack. Meanwhile, Barbatos fends off the last of the wraiths, and Diethan battles
the last ghoul spellcaster.
That leaves only the shigmaa,
a monster the size of a house. Sir Othun, Charnoth, and I charge up to attack
her, our blades sinking deep into her putrid innards. Calista slings spells
at her, supported with the healing of the Keepers of the Veil cleric Thogmun
Bleakmine. Urasta's mouth drools bile and maggots; looking up into her maw one
can see only void.
You wonder why I got such
a good look down her throat? It was when she almost swallowed my head. But somehow,
I managed to push her off me for a moment. Invoking the names of all my Charad
titan ancestors that I can think of, I continue the attack. Valiant Charnoth
falls at my side, and Sir Othun calls upon his last reserves of strength.
Urasta's horrid shrieks
at the spells of Barbatos and Calista ring in my ears. Then an explosion deep
within the creature spews pus and offal all over us. The shigmaa's carcass slithers
back down into the pit, dead at last.
Diethan comes rushing in
to inform us that there's another ceremonial temple room just like this one
at the end of a hallway nearby -- not welcome news, let me tell you. Thogmun
and Archinemus manage to heal Charnoth, and we all lick our wounds and ponder
our next move.
I know I will have nightmares
about Shigmaa Urasta for a long time to come.
Session
LXXIX -- Still
the 23rd of Yearsend
We heal up and search the
bodies of the fallen Forsaken foes. From what Diethan tells us, there are more
areas to search. But before we can even fully collect ourselves, a band of skeletons
and the last ghoul sorcerer charge in to do battle. Even Mhavas came back, pretending
to be on our side -- but we knew better. Still, seeing his old friend did not
make Sir Othun any happier by the time the battle ended.
We explore down a hallway
where Diethan fought the ghoul spellcaster, past an embalming room into a temple.
We know it's a temple on account of the altar spattered with fresh blood, but
it seems quiet. However, through the embalming room we arrive at an iron door,
which we bust through (well, Diethan tried knocking, to no avail). We've stumbled
upon a prison full of hapless abductees guarded by two human Forsaken in bone
armor, plus a ghoul and a number of other undead. The fire of freedom burns
brightly in me as I slash at these jailors. We make quick work of them and manage
to unlock the prison cells. The five prisoners are humans and an elf. "They
wanted live sacrifices to their gods," they said, "the Sisters of
Death, Heiran and Nareis." All the prisoners were grabbed out of their
own houses, and they look much abused.
One prisoner is a cobbler
who appears to be evil, according to the paladin. He claims to be innocent,
but we're worried about more spies. Plus, he seems to know something about the
temple of Maleskari. He said he heard it in the Old Goose tavern, but that's
a lie. Diethan, out of patience with the proceedings, shoots the guy and kills
him. Well, there's a blow for the power of freedom...
Of course, the other prisoners
are terrified now, but we give them food and water and try to calm them down.
Meanwhile, Diethan notices a tattoo of a mailed fist clutching a black ribbon
above the word "Restlare" on the dead evil cobbler. Curious.
In a room adjoining the
prison we come upon a coffin all chained up. Again, curious. Why would they
try to prevent a vampire from getting out if they love undead so? Perhaps it
was a good creature they'd locked up in there. But no, Diethan's sword Insight,
when asked, tells him that it is evil. So (with a few misgivings) we decide
to leave it there. Perhaps the Keepers of the Veil can neutralize it at some
future point.
Charnoth escorts the surviving
prisoners back up to the surface while we finish exploring this wretched place.
We discover some bedchambers, which we toss. The last one contains a couple
unusual undead (the skeleton of a minotaur and a werewolf, it seems) and two
powerful-looking armored warriors. It turns out they are Shigmaa Cynric himself
and his aide, Barabbas (who appears to have had the skin flayed off him, and
then reapplied to his form). When we evince disdain for the threat he presents
(at least compared to Shigmaa Urasta, he angrily shouts, "I was the one
who brought her back!")
These powerful foes manage
to take down our stalwart ally Sir Othun, but Barbatos batters them with fireballs
and Barabbas goes down. Suddenly, a unicorn appears over Othun's body to take
him to a safe temple. He asks if we want to come with him -- but how can we
retreat to safety when Cynric remains alive? A bleeding Diethan says, "Friend
unicorn, I grant you this boon if you help us -- if you spear Cynric!"
and he holds out a small carved wooden unicorn head. Where'd he get that?
I wonder.
"Where did you get
that?" asks the unicorn. "Keep this, friend of the unicorns,
you may need it sometime." And with that, he spears our foe, wounding him
gravely. A couple more hits and a shot from Archinemus' demon gun ends his miserable
life.
"Two shigmaas,"
sighs Barbatos. "And it's not even suppertime."
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Compiled Ptolus Campaign Journal 2 Your narrator, Benris Hu-Charad,
is a young giant woman who was found as a baby by adventurers twenty years ago,
abandoned in a level of the Dungeon. Her rescuers left her with the Delvers
Guild, whose chief librarian adopted her. Giants being nonexistent in Ptolus,
everyoneincluding Benris herselfhas always considered her a human
girl, though rather large boned. The only personal item found with her was a
bronze brooch bearing the cryptic word Hu-Charad. These days she
works at the Delvers Guild and has just embarked with new friends on her
own life of adventure.... |
Cast of Characters Get to know the player characters in my new Ptolus campaign! |
Compiled Ptolus Campaign Journal 1 Ptolus is the name of a
city with ancient origins and a convoluted past. It's also the name of the campaign
that I have set there. |
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