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.The
Night Beast
A Monster Preview from Legacy of the Dragons
Large
Undead
Hit Dice: 14d12 (91 hp), dead 0
Initiative: +2
Speed: 30 feet, fly 60 feet (perfect)
AC: 17 (1 size, +2 Dexterity, +6 natural),
touch 11, flat-footed 15
Base Attack/Grapple: +7/+13
Attack: Claw +9 melee (2d4+2 plus energy drain)
Full Attack: 2 claws +9 melee (2d4+2 plus energy
drain) and bite +3 melee (1d6+1 plus energy drain)
Space/Reach: 10 feet/10 feet (Face/Reach: 10
feet by 10 feet/10 feet)
Special Attacks: Choking darkness, death field,
energy
drain, spells
Special Qualities: Amorphous, darkvision 60
feet, DR 10/good (or 20/+2), SR 20, sunlight vulnerability,
undead traits
Saves: Fort +4, Ref +8, Will +14
Abilities: Str 15, Dex 14, Con , Int
15, Wis 16, Cha 16
Skills: Balance +19, Intimidate +20, Listen
+20, Search +19, Sneak* +19, Tumble +19
Feats: Combat Reflexes, Corrupt Mage,
Flyby Attack, Iron
Will, Lightning Reflexes, Weapon Focus (claws)
Environment: Any
Organization: Solitary
Challenge Rating: 10
Treasure: Standard
Advancement: By character class
Level Adjustment: +4
Beings
of pure, liquid shadow, night beasts are said to be
intelligent shards of the raw stuff of the Dark. The
monster appears as an amorphous cloud of dark material
that drifts through the air and sometimes crawls along
the ground. In battle, it manifests a leering, skull-like
face and two long arms that end in jagged claws that
can rend and tear their enemies.
A
night beast is called into the world by a power-mad
undead creature or an ambitious living creature that
seeks to expand its might. By conducting a blasphemous
ritual known as the Song of Infinite Dark, an undead
creature unleashes its inner soul and binds it with
the raw substance of the Dark. With the ritual complete,
the creature transforms into a night beast. It retains
any class levels it may have had, along with its memories.
In its new form, it serves as an avatar of destruction,
slaughtering all living things it encounters and leaving
a trail of death in its wake. Simple plants turn brown
and die at a night beasts merest touch; an entire
village can fall to this rampaging monster in the
course of a night.
Litorians
greatly fear these creatures, for they are a continuing
menace on the plains the litorians call home. Many
night beasts were once litorians who, after having
been exiled from their tribes for some horrid crime,
have returned as night beasts to exact their vengeance.
While these monsters are found almost all over the
world, nowhere are they as common as on the plains
the litorians roam. In this region, night beasts maintain
a tradition of approaching obvious outcasts and pariahs
with an offer of tremendous power. They supply the
secrets of the Song of Infinite Dark to such loners,
hoping to corrupt them to the Dark with promises of
great power and an opportunity to reap vengeance against
their tribes. This act of recruitment is the only
known case of a night beast communicating or working
with living creatures.
Combat
A night beast is a cunning adversary that maximizes
the use of its abilities to overcome its enemies.
Driven by an unquenchable need to drain the life from
all creatures, it is a vicious foe that grants no
quarter.
A
night beast uses its choking darkness ability against
weaker creatures and those that have already suffered
serious wounds. While this maneuver leaves the night
beast vulnerable to attack, it can quickly overwhelm
enemies that are on the verge of defeat. Its death
field ability benefits nearby undead, causing many
night beasts to collect undead allies as a coterie
of servants. The creature considers these followers
to be nothing more than disposable minions. It uses
them to occupy opponents while it moves into position
for an ambush or escapes from a powerful foe.
*
Skills (Ex): A night beast is virtually impossible
to see in areas of shadow or darkness. It gains a
+10 racial bonus to all Sneak checks made to hide
in areas that are dimly lit or darkened.
Choking
Darkness (Ex): A night beasts physical form
is akin to liquid night, allowing it to grasp its
opponents and drown them within its embrace. A night
beast can opt to end its move in the same space as
an opponent. If it completely covers its foe, the
target takes 8d6 points of damage. A Fortitude save
(DC 20) halves this damage. Using this ability counts
as a standard action, since the beast must envelop
the creatures trapped within it. A creature within
this area gains a +2 competence bonus on all attacks
against the beast. A creature within a night beast
gains full concealment from those outside of it and
a 30 percent concealment miss chance against those
also caught in it.
Death
Field (Su): The area around a night beast is permeated
with negative energy. All living creatures within
it lose their strength and stamina while undead ones
grow stronger. All living creatures within a 30-foot
radius of a night beast must make Fortitude saves
(DC 20) or suffer a 2 penalty to Strength and
Constitution for 1d10 minutes. Once a creature succeeds
at a save against this effect, it does not need to
check against that specific night beasts death
field again for 24 hours. Undead within this area
gain a +2 profane bonus to Strength as the night beasts
aura fortifies their dark nature.
Energy
Drain (Su): If a night beast hits an opponent
with a claw attack or a bite attack, that opponent
also receives one negative level. The Fortitude save
DC to remove any negative levels a night beast inflicts
is 20.
Spells:
A night beast prepares and casts spell as a 7th-level
magister.
Amorphous
(Ex): As a free action, a night beast can shape
its body so that the creature can pass through openings
as small as 1 foot in diameter. However, it cannot
use this ability to flatten out its body and thereby
increase the space it occupies when using its choking
darkness ability
Sunlight
Vulnerability (Ex): Bright light burns a night
beast like a devouring flame, blasting the inky darkness
of its form into oblivion. A night beast takes 3d6
points of damage per round that it suffers full exposure
to sunlight, either from the sun itself or a magical
effect that duplicates the strength of the suns
radiance.
Night
Beast Characters
Many creatures that become night beasts have levels
in magister or witch, since the process needed to
become one of these monstrosities requires some research
into and knowledge of arcane power. Night beasts gain
levels just as they did in life.
Night
Beast Encounter (EL 10)
The characters hear stories of a haunted, fortified
mansion that stands in the woods outside town. Several
investigators who sought to explore the place have
failed to return. In truth, a night beast lairs within
the place and preys on any creatures that visit the
mansion. The building has many holes in its roof and
walls due to age and neglect. To shield itself from
the sun during daylight hours, the beast lurks in
the space between the walls. From there, it preys
on anyone foolish enough to enter its domain. It raps
on the walls and floors to confuse and distract the
characters, seeking to split them up in order to attack
a lone target.
In
addition to the obvious hazard posed by the night
beast, the mansion is on the verge of collapse. The
floorboards give way in some places, while a few hostile
vermin lurk in dark corners. If the characters defeat
the night beast, they find the treasures it has gathered,
along with an old stash of coins and magic items left
by the places previous owner, buried in the
cellar.
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"The
Night Beast" ©2004 Monte J. Cook. All rights
reserved.
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