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.Father
of Fanatrax
A
web enhancement for The
Bonds of Magic: Cabal by Sean K Reynolds
In
our special Cabal preview, we introduced the
character of Fanatrax
(pictured here), half-dragon, half-human son of a
red dragon. The fact that his unique spell, Fanatrax's
breathtwist, allows him to switch from his fire
breath weapon to electricity breath and other types,
may be attributable at least in part to the mixed
ancestry of his father, the dragon Farnathrakinax.
Decide
for yourself. Below are the statistics and a brief
descriptions for Farnathrakinax, a red dragon with
some blue blood.
Farnathrakinax,
male mature adult red dragon; CR 11*; Huge dragon;
HD 25d12+150; hp 312; Init +4; Spd 40 ft., fly 150
ft. (poor); AC 32, touch 8, flat-footed 32; Base Atk
+25; Grp +42; Atk +32 melee (2d8+9, bite) or +32 melee
(2d8+13, crush); Full Atk +32 melee (2d8+9, bite),
+28 melee (2d6+4, 2 claws), +27 melee (1d8+4, 2 wings),
+27 melee (2d6+4, tail slap), or +32 melee (2d8+13,
crush); Space/Reach 15 ft./10 ft. (15 ft. with bite);
SA Breath weapon (50-foot cone of fire and electricity,
12d10 fire/2d10 electricity, DC 28), frightful presence,
spell-like abilities; SQ Damage reduction 10/magic,
dragon traits, spell resistance 23; AL CE; SV Fort
+20, Ref +14, Will +20; Str 29, Dex 10, Con 23, Int
18, Wis 23, Cha 20.
Skills
and Feats: Appraise +14, Bluff +25, Concentration
+26, Diplomacy +15, Escape Artist +15, Gather Information
+7, Heal +11, Hide -8, Intimidate +27, Jump +24, Knowledge
(arcana) +24, Knowledge (geography) +14, Knowledge
(history) +14, Knowledge (local) +14, Listen +36,
Search +32, Sense Motive +16, Sleight of Hand +2,
Spellcraft +26, Spot +34, Tumble +2; Alertness, Awesome
Blow, Cleave, Improved Bull Rush, Improved Initiative,
Power Attack, Snatch, Weapon Focus (natural weapon),
Wingover.
Breath
Weapon: 50-foot cone of fire and electricity,
11d10 fire/1d10 electricity, Reflex half DC 28
Frightful
Presence (Su): This ability takes effect automatically
when the dragon attacks, charges, or flies overhead;
it affects all creatures within 210 feet with fewer
than 25 Hit Dice. Affected creatures must make a successful
Will save (DC 27). Those who fail are panicked (4
HD or fewer) or shaken (5 HD or more) for 4d6 rounds.
Success indicates that the target is immune to the
dragon's frightful presence for one day.
Spell-Like
Abilities (Sp): 7/day -- locate object
(caster level 9th)
Dragon
Traits: Immune to sleep and paralysis effects,
immune to fire, -4 to saving throws against cold;
darkvision 700 feet; low-light vision; blindsight
210 feet
Sorcerer
Spells Known: (6/8/7/7/5; base DC = 15 + spell
level): 0 -- daze, detect magic, ghost sound, mage
hand, mending, open/close, read magic; 1st --
charm person, feather fall, mage armor, magic missile,
true strike; 2nd -- darkness, fog cloud, invisibility,
web; 3rd -- haste, lightning bolt, vampiric
touch; 4th -- lesser geas, polymorph self
*
Because Farnathrakinax has been driven from his lair
without most of his treasure (see The Faithful), you
need to adjust his EL accordingly.
Farnathrakinax's
blue dragon ancestor affects some of his abilities:
He does not have the fire subtype, he does not take
double damage from cold, and his breath weapon inflicts
electricity damage in addition to fire damage. His
unusual heritage is not evident in his appearance,
except for a purplish hue in some of the scales along
his neck.
Don't
miss the "Handrath's Brothers" web enhancement!
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"Father
of Fanatrax" web enhancement ©2002 Sean
K Reynolds. All rights reserved.
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