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... Joshan
the White Rose
Illustrated
by Ilya Astrakhan
Born
under an eclipse of the moon while a strange comet
hung in the sky, Joshan has never followed conventional
paths. A devout follower of the sky goddess, blessed
by her in many ways, Joshan had no intention of becoming
a knight. He eschewed heavy armor and greatswords,
charging destriers and gleaming lances. Although he
remained as faithful to the teachings of his religion
as anyone, he preferred to spend his time in taverns
and among common folk, rather than noble with ladies
and landed gentlemen.
His
actions dismayed the church elders, who had foreseen
that Joshan would become the champion of the goddess.
They attempted to convince him to spend more time
in religious studies. Joshan, however, wanted nothing
of it, proclaiming that his relationship with the
moon goddess had nothing to do with musty texts and
ancient scrolls. Still, their disapproval weighed
heavily upon him. His time in taverns led him to favor
drink over reality.
Joshan
eventually would have fallen completely away from
his calling and succumbed to the draw of alcohol,
except for his vision. One night, wandering through
a field on his way home from a wild festival in town,
he had a vision of the sky goddess coming down to
him on a falling star. Where she trod upon the earth,
a rose of white light bloomed. She did not speak,
but simply smiled at him, her eyes shining with encouragement.
As she ascended back to the heavens, Joshan plucked
one of the moonlight roses and felt its power flow
into him.
Infused
with renewed dedication and bolstered by the idea
that the path he carved for himself would be the right
one, he began training. Not in knightly combat but
in feats of balance and acrobatics, and in swashbuckling
skills that allowed him to focus on his inherent agility
rather than simple brute force.
Today,
one can still find Joshan among the commoners, in
a tavern, hanging around a shop, or in the midst of
a festival -- if there's a party going on, Joshan
is there. From this vantage, he carries out the good
works of the sky goddess by helping those who can't
help themselves, whether it be defending a barmaid
from an unruly patron or a farmer from a greedy landlord.
As a sign of his epiphany, he always fights or undertakes
a strenuous task with a white rose clenched in his
teeth. This gained him the moniker "the White
Rose," which he delights in. He remains fluid
when fighting, never standing still and always using
his surroundings to his best advantage. In combat,
he sometimes uses both hands on his sword (giving
him an extra +1 damage bonus), but he often likes
to keep his left hand free to help him vault over
obstacles or use makeshift weapons out of whatever
is at hand (a chair, an oil lamp, a chandelier, a
curtain). He loves to fight, but he never partakes
of that addiction unless championing a good and noble
cause. Joshan never turns from danger and always rises
to a challenge, usually with an eager gleam in his
eye.
Joshan
stands an inch or two over 6 feet. He has long brown
hair and a toothy smile that -- like his eyes -- seem
to glow with the soft, pale light of the moon or the
stars. He rarely carries more than his sword with
him at any given time. Money flows through him like
air. If he has some, he spends it quickly and generously
on those around him. If he has none, he tries to rely
on his charm alone to get by. He finds no sin in drink,
and often says he fights better with an ale in his
belly and a shot of something a bit harder sloshing
about in his head.
Joshan
the White Rose, male human Pal7/Mnk3: CR 10; Medium
humanoid; HD 7d10+21 + 3d8+9; hp 96; Init +2; Speed
40 feet; AC 19 (+4 Dex, +2 Wis, +3 greaves); Attack
+13/+8 melee (1d8+3, longsword), or +11 monk, or +11/+6
ranged; AL LG; SV Fort +15, Ref +13, Will +11; Str
15, Dex 18, Con 16, Int 10, Wis 15, Cha 18
Skills
and Feats: Balance +7, Climb +8, Diplomacy +13,
Heal +6, Hide +6, Jump +11, Listen +4, Move Silently
+7, Spot +4, Tumble +11; Alertness, Deflect Arrows,
Dodge, Expertise, Improved Unarmed Strike, Quick Draw,
Stunning Fist, Weapon Focus (longsword)
Special
Abilities: Aura of courage (immune to fear), detect
evil, Evasion, lay on hands (28 hp), divine health
(immune to disease), remove disease 2/week,
smite evil (+4 attack, +7 damage), still mind
(+2 saves versus enchantment), stunning attack, turn
undead (as 5th-level cleric)
Possessions:
+1 keen longsword, +3 greaves of armor (just
like bracers, but worn on the legs; still count toward
the bracers "slot"), potions of cure
moderate wounds, sneak, spider climb, hiding,
and jump, 39 gp, 2 sp
Spells
(2): cure light wounds, divine favor
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