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... What's
a Bane?
Cover
by Alan Pollack; illustrations by Arne Swekel
Banes
are evil given form. They represent a blight on the
world -- darknesses that must be destroyed, or at
least placed where they can do no harm.
Such
was the opinion of Danar Rotansin, the creator of
the Banewarrens. He built deep catacombs where he
placed sealed vaults to store the evil that proved
too difficult, or too dangerous, to simply destroy.
The Banewarrens, then, holds diseases, curses, poisons,
evil artifacts and magic items, constructs, creatures,
nightmares, and even storms, blights, and other corruptions.
What
became of Danar and the Banewarrens is a
matter for the adventure, but as a preview and
example of what you can find there, consider the following
sample banes:
Diabolis
Configurator
This green iron bracer is a boon to any devil or other
lawful evil outsider. Such a creature wearing the
item adds a +5 profane bonus to its SR and a +2 profane
bonus to its Strength, Dexterity, and Constitution
scores.
Caster Level: 9; Prerequisites: Craft
Wondrous Item, nightmare; Market Price: 20,000
gp
Disk
of Dissolution
This red stone disk measures about 6 inches across.
Once per day, its possessor can use it to touch an
object or creature and disintegrate it, as
the spell (except that touch is required). Users,
however, must make Fortitude saving throws (DC 19)
or be disintegrated themselves each time they
activate it.
Caster Level: 11; Prerequisites: Craft
Wondrous Item, disintegrate; Market Price:
16,000 gp
Vargouille
Knife
This +1 dagger has a hilt guard that looks like outstretched
batwings with a screaming face between them. Anyone
struck by this cursed dagger must succeed at a Fortitude
saving throw (DC 16) or be polymorphed into a vargouille
(see MM, page 182). At the same time, however, the
wielder is automatically polymorphed into a vargouille
(no saving throw).
Caster Level: 7; Prerequisites: Craft Magic
Arms and Armor, Craft Wondrous Item, polymorph
other, polymorph self; Market Price: 6,000 gp
Phylactery
of Forsaken Souls
This ornate box, a minor artifact, is covered with
evil images and unholy symbols. When someone opens
the phylactery, a spectre comes out. The spectre is
free willed (although an evil cleric could try to
control it) and attacks all living creatures it comes
upon -- even the one that opened the phylactery.
Cartagra,
the Affliction of Souls
This magical disease is transmitted by mere contact.
Resisting it requires a Fortitude save (DC 20), and
it has no incubation time. Each day the disease inflicts
1d6 points of temporary Wisdom damage and 1d4 points
of temporary Charisma damage. Each time a character
suffers damage, she must make a second save to ensure
that 1 point of the damage does not become a 1-point
permanent drain. Only magical healing can save a character
affected by this malady-specifically, a remove disease
spell cast by at least a 10th-level caster.
Necrophagon
This terrible malady, also called skinbite fever,
compels its victims to slice off and devour their
own flesh. The disease animates its victims even as
they eat themselves to death, giving them an undeniable
hunger for flesh. They become ghouls that also carry
the disease. The Fortitude save DC is 14, and the
incubation time is one day. Victims devour 4d6 of
their own hit points each day until they are dead.
Vampiric
Mist
This greenish mist normally travels as the wind takes
it, keeping to a coherent cloud about 10 feet across;
it does not dissipate. Anyone the mist touches must
make a Fortitude saving throw (DC 20) or become a
vampire over the next 1d6+3 anguish-filled rounds.
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