|
...Researching
New Psionic Powers
Unlocking
from latency a new power that has never fired the
synapses of any other psionic creature is difficult,
but it's something every psion and psychic warrior
thinks about at least once during their psionic careers.
Who wouldn't want their unique power to become a legacy
that all future psions could share?
Power
research requires a big time investment from you and
your DM, not to mention your character's in-game time.
Your character must spend meditation periods and resources
attempting to unlock the power from latency. And,
of course, it falls to the player to write the power
description and submit it to your DM for approval.
Here's where it gets tricky for the DM -- is this
new power too good?
Hopefully,
you and your DM have conferred about the power ahead
of time so you can work productively, not at odds
with the DM's sense of game balance. If your DM does
not approve the power, there is no reason to begin
meditation. And be careful: Even if the power is approved
for its level, your character can't choose to meditate
on a power whose level is greater than the highest
power level he or she can currently manifest.
The
psion absolutely requires a calm, monasterylike enclave
filled with exotic incenses, meditative music, and
other influences designed to center and focus the
mind. This means going out and finding such a place,
often through temporarily joining a monastery for
just this purpose. Alternatively the character could
build a personal retreat at a cost of about 1,000
gp.
Next,
the psion or psychic warrior must spend quality time
in meditation. Your character must meditate on the
power for a minimum of one week per level of the power,
spending 1,000 GPper week on rare incenses and mind-focusing
drugs. Your character mediates for eight hours each
day. During nonmeditation periods, your character
can engage in light activity but cannot fight, manifest
powers, use psionic items, or undertake any other
physically or mentally demanding task. The eight hours
of meditation need not be in one continuous session;
as long as your character spends at least eight hours
of every 24 working on the power, all is well. Once
the character begins the process of unlocking a latent
power, you cannot disrupt it, or the meditation is
ruined. All money and time spent is wasted.
At
the end of the meditation, your character unlocks
the new power! The next time the character gains a
level and has the opportunity to discover a new power
as part of level advancement, he or she can take this
power. Treat it like any other in the Psionics
Handbook, If Thoughts
Could Kill, or any other DM-approved source
of psionic powers. You can't take this power unless
you gain a level that grants a discovered power of
the same level.
Back
to The Stuff Archive Page
/ Back
to Monte's Home Page
*
"d20 System" and the "d20 System"
logo are Trademarks owned by Wizards of the Coast
and are used according to the terms of the d20 System
License version 1.0. A copy of this License can be
found at Wizards' d20 home page. This content is produced
under version 1.0, 1.0a, and/or draft versions of
the Open Game License, the d20 System Trademark Logo
Guide, and System Reference Document by permission
of Wizards of the Coast. Designation of Product Identity:
The following items are hereby designated as Product
Identity in accordance with Section 1(e) of the Open
Game License, version 1.0a: Any and all Malhavoc Press
or montecook.com logos and identifying marks and trade
dress, including all Malhavoc Press product names,
page design, and illustration. This article is considered
Open Game Content.
|