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[ The Stuff ]
DATE: May 3, 2002

...Eldritch Extras

The following information can be used to supplement our products, The Book of Eldritch Might and Book of Eldritch Might II: Songs and Souls of Power. The first is an abbreviated listing of the spellsongs for the alternate bard. The second is a list of spells from the books that can be made permanent with the permanency spell.

Spellnotes

Burst of Speed

Your speed increases by +10 feet or more.

Countersong

You counter sonic effects.

Cushion Fall

Target falls up to 20 feet/level safely.

Deflect Blow

Attack roll against target suffers a -4 penalty.

Destroy with Sound


Destroys object.

Influence

Targets react to you more favorably.

Inspire Courage

Allies gain +1 bonus to attack and weapon damage rolls.

Minor Healing

Heals 1d6 points of damage.

Momentary Charm

Humanoid becomes friend for a short period.

Momentary Disappearance

You become invisible for a short period.

Momentary Protection

Target gains +1 or higher deflection bonus to AC.

Misdirected Sound

Sound seems to come from elsewhere.

Obfuscation

You gain a +5 bonus to Hide checks.

Off-Balance

Target suffers penalty and may fall down.

Quiet Movement

You gain a +5 bonus to Move Silently checks.

Sonic Dart

Ranged touch attack inflicts 1d6 points of damage.

Sonic Stab

Touch attack inflicts 1d8 points of damage plus 1 point/
caster level.

Songstrike

Cone of sonic energy inflicts 1d4 points of damage/three caster levels.

Stun

Target stunned for 1 round.

Whisper

You send a whispered message at range.

Spellchords

Alter Sounds

You change sounds in an area.

Charm


Humanoid becomes friend.

Counter Silence

Dispels magical silence.

Create Object

Creates small object.

Disguise

Changes your appearance.

Disrupt Thoughts

Target can only defend himself.

Enhance Physical Form

Target gains bonus to Constitution, Strength, or Dexterity.

Fascinate

Targets take no actions.

Fumble Field

All in area suffer penalties and spell failure.

Disappear

You become invisible.

Heal Wound

Heals 3d6 points of damage.

Inspire Competence

You give ally a +2 bonus.

Levitation Chord

Target floats in the air.

Minor Wall of Sound

Creates sonic wall.

Recall Tale

Gives details on a particular subject.

Silent Chord

Creates an area of magical silence.

Slumber

3d4 Hit Dice of creatures fall asleep.

Sonic Blast

Cone of sonic energy inflicts 1d4 points of damage/
level.

Sonic Lance

Creates melee weapon that inflicts 1d4 points of damage/two levels.

Suggestive Chord

Target is compelled to take a particular action.

Swift Song

You gain an additional action each round.

Spellmelodies

Destroy Utterly with Sound

Target disintegrates or suffers 5d6 points of damage.

Disrupt Body

Target is paralyzed.

Disrupt Magic

Magical effects are canceled.

Harmony of Flight

Target flies.

Remove Condition

Alleviates unwanted condition.

Sonic Sword

Creates melee weapon that inflicts 1d6 points of damage/two levels and stuns.

Sonic Wall

Creates impervious wall of sonic energy.

Soothe the Savage Beast

Living creature becomes friend.

Permanency and the Books of Eldritch Might

As astute readers of the PH have noticed, there's a formula for determining the minimum level and XP for spells that can be made permanent. Basically, you add 8 to the level of the spell (with a minimum result of 9th level) and multiply the level by 500 XP (minimum 500). However, I did not follow that formula strictly in the listing below. If you wish to, use the formula for the spells below. What I have done is adjusted the minimum level and XP cost to what seemed appropriate, while sticking to the general parameters. (In fact, perhaps in a future column I will expand the list of PH spells that can be made permanent, with allowable levels and XP costs above the formula norm.)

Spells you can make permanent on yourself:

Spell Minimum Level XP Cost
Acuminate 10th 1,000 XP
Bone tattoo 13th 2,500 XP
Dragonskin 12th 2,000 XP
Foil tracer 11th 1,500 XP
Precise vision 10th 1,000 XP
Tongue of angels 9th 500 XP
Tongue of fiends 9th 500 XP
X-ray vision 17th 4,500 XP

Spells you can make permanent on yourself, another creature, or an object:

Spell Minimum Level XP Cost
Coma 15th 3,500 XP
Mirror portal 15th 3,500 XP
Yoke 10th 1,000 XP

Spells you can make permanent on an area:

Spell Minimum Level XP Cost
Disintegration field 15th 3,500 XP
Legacy 9th 500 XP

Minor ward
9th 500 XP
Static veil 14th 3,000 XP

Teleport block
14th 3,000 XP

Teleport redirect
15th 3,500 XP

 

 

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