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The
Story Continues
So
Mara, Aliya, Serai, and Shurrin continued in
their struggle against the ratmen in the sewers.
They learned that the Temple of the Rat God,
whom they knew to be in league with the ratmen,
was seeking someone with knowledge of machines
to help them with a job. Posing as criminal
mercenaries, they went to the temple discreetly
and offered their services, as Serai did indeed
know a little something about machines. There
they met a motley assortment of villains --
humans that consorted freely with ratmen and
priests that seemed to revel in filth and disease.
They
discovered that the Temple had somehow got hold
of a chaositech golem. Serai (posing as someone
who supposedly knew much more about what he
was doing than he actually did) investigated
it and learned a little of how it worked --
just enough, in fact, to sabotage it. The golem
ran amok, and the PCs all just barely escaped
the ensuing battle.
That
adventure taught the characters some valuable
things. Apparently, there was a loose confederation
among the various cults of chaos gods, many
of them fronts for mysterious evil beings called
the Galchutt. Something big was afoot, and it
was definitely cause for concern.
After
a short rest, Aliya learned that, before she
could join the Order of the Fist -- a well-known
but small group of monks who practiced a philosophy
of goal-oriented empowerment -- she would have
to perform a quest. Her quest was to rescue
a soul-gem that held the soul of Quideth Minisham,
the lover of order's leader, Wynn Rabinall.
Quideth was said to be within the tomb of a
long-dead wizard named Alchestrin. Apparently,
Wynn and Quideth had somehow traveled back in
time and encountered Alchestrin while he was
alive, 500 years earlier. Quideth was trapped
in the past, and Wynn learned only recently
that her soul was locked inside a gem.
Alchestrin's
tomb, of course, lay within the Necropolis,
by far the most dangerous part of the city.
The Necropolis was infested not only with undead
but with humans called the Forsaken, who worked
with and worshipped the undead, and with demons
that called themselves the Fallen.
Meanwhile,
Sercian, Vexander, Chanticleer, and Gaerioth
sought an elf cleric, eventually finding Laethando
Silversong, a particularly "elf-centric"
priest (Laethando was a racist). They hired
him to go with them on a mission. Doraedian
Mythlord, the influential patron of the elves
in the city, convinced them to escort a mysterious
woman down into the Undercity near where the
prison lay. This would involve hiring a boat
and entering the Undercity via a sea cave along
the cliffs. They were to help this woman pick
up someone from the prison. While it was likely
that this activity might not be entirely legal,
they were assured that there would not be much
danger involved, and that they might find a
way into the Undercity ruins near (but not actually
associated with) the prison, mostly unexplored
by delvers because the prison guards at the
sea cave entrance did not let anyone in.
The
prisoner pick-up and escort went smoothly, and
the characters used their time there to figure
out how to get into the ruins through an old
window that they spotted, hidden within the
cliff wall itself. Returning later (after they
returned the woman and the man they picked up
-- whose identities were never revealed -- safely
back to the city), they made their way inside.
There, they found old ruined areas originally
built by a wizard named Sokalahn. Some goblins
and bugbears occupied the place, and the bugbears
utilized some tricky lever-operated portcullises
to get the characters to face some owlbears,
one of which killed Gaerioth. In that pitched
battle, the characters encountered a device
that once was probably a magical dragon monument
but now amounted to little more than a deadly
fire-spraying trap. The group's only source
of light, a lantern, was blackened and scorched.
Thus, from that point on the group called themselves
the Company of the Black Lantern.
The
PCs escaped back to the city and got Gaerioth
raised. When they next returned to the area
around the prison, however, their boat was smashed
upon the rocks near the cliff. They made it
up the cliff and inside, but now they were trapped.
With nothing to do but investigate more of the
forgotten underground ruins, they learned that
Sokalahn had plumbed this area looking for an
ancient artifact called the Black Grail placed
here by an evil older entity called Eslathagos
Malkith.
Next
Time: The group in the Necropolis is captured
by demons! More about Helmut Itlestein! And
the Company of the Black Lantern goes to work
for a crime lord!!
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