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Life
in the City
So finally,
without much more ado, let's talk about Ptolus,
the city, itself. The following is a brief summary
of some of the more important aspects of the
city. Refer to previous articles in
the archive for information about the Empire,
the races, and the history of the area.
~Monte
Rules
The
town is ostensibly ruled by a council, and at
its head is the Commissar, a representative
of the Tarsisian Empire. The other main council
members are the Prince of the Church and the
Mother Superior of the Sisterhood of Silence.
The other council members (with less influence)
include guildmasters, the heads of the noble
houses, and a few wealthy merchants. People
of the town often refer to this body as the
"Council of Coin," because money is
a powerful and influential force among them.
Population
and Districts
The
population of Ptolus is thought to be around
20,000 people. Two-thirds of the population
is human, with the remaining third being (in
order): Shoal elves, Stonelost dwarves, Grailwarden
dwarves, Quickling faen, Loresong faen, centaurs,
half-elves, half-orcs, and others (lizardmen,
litorians, orcs, githyanki, githzerai, etc.)
The
districts of the city include the following:
The
Noble's District is located on the city's
highest cliff and is nearest the Spire. This
is where the noble estates lie, as well as the
homes of the wealthy (and the services that
cater to them), and the Holy Palace where the
Prince of the Church lives -- as well as the
Emperor of the Church, who's currently staying
with his son the Prince. The Grand Opera is
here, as well as the Academy of Music.
Oldtown
is built around Dalenguard, a fortress erected
after the fall of Ghul. The Commissar still
lives within Dalenguard, and the district houses
most of the municipal buildings of the city
as well as a number of homes. This is where
you go to get licenses (like those needed to
carry a firearm). It's where the city courts
are located, and where the council meets. Both
the Delver's Guild library (and Guildhouse)
and the City Library are here. Oldtown has a
fair number of parks, theaters, and other touches
of class and beauty. The Coliseum provides a
spot for tournaments and sporting games of all
sorts.
Rivergate
is a mostly residential district near the chasm
on the north end of town.
The
Market is also known as the North Market.
An older market (older than the South Market),
this area has mostly retail shops. While some
craftsmen and tradesmen work here, there are
far fewer of them in the North Market than in
the South. There is a good bakery (Widow Rohl's),
a good clothier (Endle's Finery), and a fair
weaponshop (Mitoren's), although Rastor's in
Delver's Square is probably better.
Midtown
is the district with which adventurers are most
familiar. Midtown is home to both Delver's Square
and Tavern Row, but it also has a few shops
and plenty of residential neighborhoods (such
as Emerald Hill, where a lot of elves choose
to live, and Fairbriar, a centaur neighborhood).
Besides
the Delver's Square shops (Rastor's weapons,
the Bull and Bear armory, Ebbert's Supplies,
and Myreth's Oddities), the current crop of
PCs has also come to appreciate Saches on Yeoman
Street, a clothier, and of course the Row Bathhouse.
The wise are leery of both the Diamond Spider
tavern (on Tavern Row) and the Skull and Sword
(on Iron Street). Danbury's, in Delver's Square,
caters to spellcasters. A representative of
the Dreaming Apothecary, a mysterious group
that makes magic items to order based on transactions
carried out in the dreaming minds of their customers,
maintains a permanent presence in Danbury's.
The
Temple District,
not surprisingly, is the area of town devoted
to religion. The main focus of the district
is the Street of a Million Gods, but the district
stretches out from there, including the St.
Valien's Cathedral and the Priory of Introspection,
where the Sisterhood of Silence is based. Although
clerics represent their gods in the greatest
numbers, a number of temples also appear to
support monks and paladins as well. The Temple
District has a single bar, Taggert's, which
is also a temple to Ollom, god of the keg.
The
Guildsman District is where one is most
likely to find large industrial and storage
centers -- foundries, textile mills, grain mills,
paper mills, brickmakers, bookmakers, tanneries,
woodworkers, coalhouses, granaries, and warehouses,
to name a few. It has a rough reputation, actually,
and most people don't frequent the area at night.
The people that live there often join a guild
for protection. A few of the guilds in this
district include:
- Bankers
Guild
- Cobblers
Guild
- Drapers
Guild
- Goldsmiths
Guild
- Herbalists
Guild
- Ironworkers
Guild
- Masons
Guild
- Merchants
Guild
- Silversmiths
Guild
- Tanners
Guild
- Textile
Dyers Guild
- Weaponsmiths
Guild
(The
Sages Guild, Shipwrights Guild, Warriors Guild,
and a few others are headquartered elsewhere
in the city.)
The
Warrens is a terrible hive of poverty and
crime. Rumors say that even the city guards
don't go down into the Warrens. The streets
here have no names, and most of the buildings
aren't marked -- it's not friendly to outsiders.
Some think the headquarters of the Vai lies
within the Warrens.
The
Necropolis is the city's burial spot and
home to some of Ptolus' most frightening denizens:
the Forsaken and the Fallen. It's full of undead,
and everyone knows it. That's why there's a
wall around it patrolled by guards. Although
common sense seems to say, "Quit burying
your dead in the Necropolis," the real
truth is that it wouldn't matter. There's literally
thousands buried there now, and most of them
(people assume) have not become undead. It's
also believed that those properly buried by
the "right" religion (i.e., the speaker's
own) won't rise again. It's somebody else's
problem. (In fact, the similarities between
the undead problem in Ptolus and hazardous waste
problems in the real world are pretty interesting....)
The
South Market is newer than the North Market.
The South Market also boasts more artisans and
industry than its counterpart. You're more likely
to get something made to order in the South
Market, because the store selling leather goods
generally is also a leatherworker's shop (such
as Donnel's, a friendly dealer in leather goods).
The
Docks is a fairly rough district full of
warehouses, shipyards, hostels, and taverns,
all catering to sailors and merchants who use
the docks extensively. Isolated from the rest
of the city by the cliffs, sometimes it seems
as though the Docks area is its own little community.
Many Ptolus residents live their whole lives
without going there (of course, they probably
haven't been to the Noble's District, either.)
The Undercity Market is certainly the
place to go for most adventuring gear (although
Ebbert's Supplies in Delver's Square is a handy
one-stop shop with good prices). Nearby are
entrances into the sewers as well as tunnels
leading into the "Dungeon," as adventurers
call it. The Chamber of Longing here -- a landmark
with a strange statue of a huge hand -- is an
occasional meeting place for adventurers (because
everyone knows where it is). The equally close
(but profoundly mysterious and magical) Maze
of Mirrors can be accessed from the Market as
well.
Because
of the presence of the Delver's Guild, the Market
has become a center of employment relating to
Dungeon exploration. Those looking to hire adventurers
frequently post bills in the Guild's meeting
hall (a similar post stands in Delver's Square).
A number of Undercity Market establishments
hire out scouts, guides, porters, guards, and
whatnot, as well as skilled people to pick locks,
cast spells and perform other necessary services.
Noble Houses
The
noble houses were once the seats of real power
in the area, before the Empire took over. A
number of them still exist and wield influence,
usually through their prodigious remaining wealth.
A list of the more prominent noble houses includes:
Abanar:
A mercantile house, Abanar is very wealthy
but not well thought of.
Dallimothan:
Often said to belong to "House Dragon,"
the members of this house dress in dragon armor,
use dragon regalia, and are whispered to truck
with dragons themselves. Kirstol Dallimothan
is the current head of the house.
Khatru:
Famous for its military leadership and martial
prowess, House Khatru is made up of arrogant
boors and self-righteous warriors. Lord Dorant
Khatru is the current master of the house.
Nagel:
House Nagel, led by Lady Fransin Nagel,
is an enemy of House Sadar.
Sadar:
A foe of House Nagel, Sadar is sometimes
called "House Shadow." Ren Sadar,
the head of the house, was recently assassinated,
and his people are looking for someone willing
to perform a true resurrection. The Inverted
Pyramid, a group to which Ren also belonged,
seeks his slayer, an elf named Daersidian Ringsire.
Vlaadam:
This is an evil house, and a very ancient one.
Iristul Vlaadam is the current master of the
house. They are frequent allies of House Sadar,
and these two houses have declared their support
of Holy Emperor Reheboth as the rightful emperor.
Organizatons
There
are other important organizations besides the
noble houses. In brief, these include the following:
The
Delver's Guild is an organization constantly
growing in power. It facilitates the exploration
of the Undercity, holds a wealth of information
about the Dungeon, and has even established
waystations in the Undercity.
The
Keepers of the Veil maintain their base
on Center Street in Midtown, but they also possess
a fortress, the Siege Castle, on the edge of
the Necropolis. They strive to eradicate the
curse of the undead from the world forever.
The
Forsaken are the opposite numbers of the
Keepers of the Veil. These despicable outcasts
embrace death and the undead. A subgroup within
their ranks, called the Licheloved, carries
out the will of dark death gods in ways that
-- it's said -- even the other Forsaken find
difficult to stomach. It's unclear whether all
the Forsaken are living people who consort with
the undead, or whether some of them are actually
undead themselves.
The
Fallen are the allies of the Forsaken who
dwell with them in the Necropolis. Not much
is known of them, but they are said to be immortal
demons or half-demons residing permanently in
the world.
The
Brotherhood of Redemption operates under
the city, but maintains a surface structure
in the Guildsman's District. This order of monks
believes that no evil is irredeemable, and they
seek to give any evil creature a chance to repent.
They also pay adventurers for any evil creature
captured and brought to them for redemption.
The
Healers of the Sacred Heat are located in
the Temple District and offer inexpensive healing.
It's said to be painful, however.
The
Inverted Pyramid is a mysterious and ancient
guild of arcanists. The group's headquarters
and membership are shrouded in mystery, but
its members carry a lot of weight in the city.
Knights
of the Golden Cross is a mysterious group
of powerful people who oppose evil at every
turn. Their tower-fortress lies in Oldtown.
The
Vai is an assassins guild dedicated to death.
Rumor has it that each member swears to take
the life of an intelligent being each day.
Current
Events
The
Church Versus the Vai: An attempt was made
on the life of the Prince of the Church. The
would-be assassin has been discovered to be
a member of the Vai, although the identity of
the individual who employed their services remains
magically hidden from even the most powerful
of divinations. Nevertheless, the Church ordered
a crackdown on the Vai. Rumor has it that the
resources spent in setting up the attempt on
the Prince's life coupled with enduring this
new crackdown have the Vai reeling, in need
of cash and resources quickly.
The
New Emperor: When Holy Emperor Rehoboth
fled the barbarians' invasion of Tarsis, he
came to Ptolus, where his son the Prince of
the Church lives. Recently, however, he has
declared that Lothian wishes to see the religious
and secular halves of the Empire reunited, and
thus has declared himself not only Holy Emperor,
but the secular emperor as well. He has officially
moved the capital of the Empire to Ptolus. That
makes a total of three claimants to the Lion-Guarded
Throne. And the Empire takes one more step toward
ruin.
A
Growing Discontent: Many in Ptolus seem
dissatisfied that the town's main ruler (the
Commissar) is an official appointed by an Empire
with only questionable local influence at best.
Some people feel that the city would be better
off with a mayor. The dissenting opinion is
that the Commissar's been doing a great job;
he and his elite military force -- imperial
backing or not -- keep the town fairly safe.
Gang
War: A dark and mysterious figure known
as Killraven has come to town, quickly usurping
control overmuch of the criminal activity normally
under the jurisdiction of the city's two other
crimelords: Menon Balacazar and the lesser-known
Jirraith (whom no one has ever actually seen).
Moreover, Killraven is said to be forming her
own mages' guild, thieves' guild, and assassins'
guild. Battlelines are being drawn in the city
streets themselves, as the status quo gets ready
to defend itself against this interloper.
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