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The
Jewels of Parnaith, Part 2
Read
Part
1 first.
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From
left: Aliya, Canabulum, Serai, Zophas,
Shurrin, Mara, Udalaag, and Gaerioth
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Following
Sister Mara's
divination, the group, with their new allies
Kor and Asa, attempted to breach Damarkan's
tower from underneath. They soon discovered
why Kor and Asa could never do so before: The
path was filled with traps, magical barriers,
and iron golems. After a hard-fought battle
in which Gaerioth
was slain by a golem (but raised by Mara), they
reached a chamber that would give access to
the tower above.
Entering
the tower, Mara, Zophas,
Aliya, Canabulum,
Shurrin,
Serai, Gaerioth,
and Udalaag
all saw at the center of the main chamber, a
floating energy sphere. The sphere itself was
surrounded by a column of force. Suddenly, however,
the silver orb given
to them by Raguel flared to life, emitting
a beam of energy that nullified the force barrier.
With the barrier gone, the energy sphere fired
a ray of light at each of the characters, striking
them in the forehead (but causing no harm).
But there was one ray too many. The group realized
that someone was invisible with them! Using
a spell to dismiss the invisibility, they found
a tall, lean creature with blue skin and a massive
greatsword -- Damarkan! Worse, Zophas could
sense the taint of evil about him. He lunged
for the silver orb, but the characters kept
it away from him. Finally, thanking them for
his release, he teleported away.
Kor
and Asa were confused. While they'd never met
Damarkan, they knew that he was assigned to
watch over this jewel by Parnaith herself. She
would never choose someone evil. A search of
the tower revealed an answer. In Damarkan's
bedchamber, they found a hideous, skin-bound
tome: The Book of Vile Darkness. Even
looking at it almost destroyed Sister Mara.
The group hotly debated what they should do
with the book. When they realized that Orr was
deteriorating and collapsing in on itself, they
decided to leave it be. Soon, they hoped, the
evil book would be destroyed.
Among
Damarkan's things, they also found a brief guide
to all seven Jewels of Parnaith:
- Orr.
The
jewel of beginnings and endings. Ruled by
Damarkan.
- Ond.
The jewel of the body and physical matter.
Ruled by Donrah.
- Imn.
The
jewel of nonmagical energy. Ruled by Znaam.
- Av.
The jewel of the mind. Ruled by Varen.
- Ath.
The jewel of the spirit. Ruled by Faranastra
the Faithful.
- Unn.
The jewel of magical (and metaphysical) energy.
Ruled by Leisarth.
- Esh.
The jewel of the divine. Ruler unknown.
The
group, with Kor and Asa, escaped the tower and
went to the Crystal Henge not far away. The
henge, Asa told them, was the means to get to
the next jewel. No one could approach it safely
without the blessing of Orr, gained when the
energy sphere fired its rays at each of them.
However, Asa said, that blessing was supposed
to come to them when they had achieved enlightenment
and understood what Orr stood for, the concept
of the beginning and end of all things. He held
a deep regret that the silver orb effectively
allowed them to cheat, to gain the blessing
without enlightenment. Still, they obviously
needed to leave Orr soon or be destroyed, so
he accompanied them. They stepped into the henge,
and found a red jewel to place within an empty
slot in the illitor. Then they disappeared.
They
reappeared in a small structure floating high
above Ptolus, unseen from the streets below
-- much like the place where they found the
first colordoor. Here, they used the illitor
to open the second colordoor to the next jewel,
Ond. (Kor does not accompany them, but instead
goes down into Ptolus using a fly spell.)
The
group appeared in a cavern, their morale a bit
low after realizing they had set the now evil
Damarkan free (presumably either into Ptolus
or into Ond) and were effectively cheating their
way through the Jewels of Parnaith thanks to
a magic item given to them by the lord of the
demons in the Dark Reliquary. Soon thereafter,
they were beset by evil elementals and strange
incorporeal undead. They learned that, although
history held that Ghul,
the Skull King had died in Orr, he actually
managed to reach Ond before he was slain. Apparently,
Ghul also moved through the jewels with a silver
orb that allowed him to cheat. (This lowered
morale among the group even further.)
Within
Ond lay the remains of Ghul. The undead the
heroes encountered surrounded a stone obviously
twisted and corrupted by evil. The group soon
ascertained that horrible blight stones formed
where his evil essence had fused into this realm
of physicality -- in other words, in the places
where Ghul's blood was spilt, where his sword
broke, where his armor was destroyed, and, finally,
where he himself succumbed. Speaking with the
inhabitants of Ond -- living crystalline structures
-- the group learned they would only be welcome
if they destroyed the blight stones. They also
learned that Damarkan had arrived here shortly
before they did.
After
horrific battles with more undead and corrupted
elementals, the group succeeded in this quest.
Thereafter, they met Donrah, a humanoid made
of crystal who showed them into a chamber with
a sphere surrounded by a force field, similar
to the one they saw in Orr. Again, the silver
orb suppressed the force field for a brief moment,
and rays struck each of the characters. And
again, Damarkan waited there, invisible, to
partake of the orb's ability to bypass the jewels'
requirement of enlightenment. Damarkan teleported
away immediately. The group raced to Ond's exit,
an energy whirlpool in a cave that Canabulum
discovered. There they placed another jewel
(orange this time) within the illitor.
Shurrin
activated the third colordoor, and the group
passed into Imn. Most of this ethereal island
was dominated by a huge metal tower with strange
protrusions, each blasting the other with continual
bolts of electricity. The tower had no obvious
entrance, and the heroes camped at its base,
sure that Damarkan had reached this jewel ahead
of them.
The
next day, Serai and Aliya discovered an entrance
at the top of the tower. Using spells to fly,
the group got inside and met with Znaam, a bloated,
flylike creature who tolds them that Damarkan
had warned him that they were coming and not
to help them. Zophas used his charm and diplomacy
skills, and the others offered gifts to show
that they were not as terrible as made out to
be. Thanks to Znaam's greed, they eventually
succeeded and gained access to the sphere of
Imn. As before, they were blessed by the rays.
They took precautions this time, making sure
Damarkan was not nearby. Znaam explained that
the power this tower generated was the path
out of Imn. To depart this jewel, they would
have to climb to the top and jump down into
the bolts of electricity. They were obviously
a little leery at the thought, but finally believed
him.
At
the top of the tower, Damarkan made his move!
He attacked, trying to get hold of the silver
orb -- his goal was no less than to reach the
final jewel and attain divinity. However, Serai
put a stop to his plan with a new spell he had
just learned: disintegrate. As Damarkan's ashes
blew away in the ethereal winds, the heroes
leaped into the cascading energy, on their way
to Av.
Next:
In the Jewels of Parnaith Part 3, Mara and Zophas
find some unexpected fellow Lothianites in an
unexpected place. But is it true that Lothian
himself has branded the two of them enemies
of and traitors to the Church? Plus, what --
or who -- really waits for them in the seventh
jewel?
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