The
Art of Arcana Unearthed
By
Sue Weinlein Cook
 |
"Water
Roil" by David Hendee
|
We
were very fortunate to assemble a great team of talented
artists to illustrate the interior of Monte
Cook's Arcana Unearthed. Some of them you've seen
in Malhavoc Press books before: Sam
Wood, Toren
"MacBin" Atkinson, and Stephen
Shepherd are familiar names. But a couple of these
artists -- Jennifer
Meyer and David
Hendee -- bring a fresh look to Malhavoc's pages.
You'll be seeing more from them.
The
book's interior artwork was all completed back in April.
We asked the artists to reflect back and tell us which
of their contributions they were most pleased with.
"I
really dig the unfettered," said Sam. "They
represent a sort of swashbuckling ideal that's every bit
as iconic as the D&D core classes, but which hasn't
received much attention in traditional fantasy settings.
Plus I enjoyed drawing the quickling sliding down the
banister!" [Look for Sam's "Unfettered"
piece next week exclusively at Gaming Report.com. Ed.]
The
faen were also a race David enjoyed. "My two favorite
illustrations are probably 'Little Folks in Combat' and
'Water Roil,' he said. "They both just clicked for
me, and I like the way they show the variety of race sizes
in Arcana Unearthed."
Toren
said he would single out the akashic. "I work from
photographs whenever I can, so it's fun to put my friends
(in this case Marlo Tempest and Don DeBrandt) under the
spotlight and turn them into fantasy and sci-fi characters.*
I like adhering to the stringent anatomical rules of real-life
people and animals, while at the same time I enjoy the
freedom of breaking these rules when drawing monsters."
[Look for Toren's "Akashics" piece next month
exclusively in Game Trade Magazine. Ed.]
Artists
Stephen Shephed and Jennifer Meyer both illustrated very
specific parts of the book: equipment and class symbols,
respectively. But they still managed to find ways to get
creative within those fairly narrow parameters.
"Usually
it was in the basic shape or just the fun details,"
Jennifer explained. "In fact, with some items it
was hard to decide which way to go. So I took more of
a concept art approach and presented several sketch ideas
at once."
Stephen
said that in illustrating the equipment chapter, he was
inspired by Kevin Long's work for Palladium in the late
eighties. "As a young gamer, I loved looking through
the weapons section. I loved that every weapon seemed
to have a representation. At that time, I didn't know
the difference between a great sword, a claymore, or a
bastard sword. I actually ended up learning a lot of history
from the descriptions of those weapons. Mr. Long's illustrations
still hold magic for me, so I still browse them when starting
a new project."
Stephen
added that detailed weapon descriptions from Monte helped
him quite a bit, as did Internet research on the real-life
versions. And, as a resident of central Florida, he had
one other trick up his sleeve: "Annual passes to
Disney World and Epcot! There's lots of reference to be
found there on cultures and history," he said. "Culture
is probably the thing that gets my creative juices running
most."
More
Favorite Things
As some of these artists started their work on the book
back in December, they've been "in the know"
about Arcana Unearthed's new concepts for longer than
almost anyone. Their assessment?
"It
looks to combine the virtues of classic D&D with some
well-thought-out innovation," Sam said. "I can't
wait to see the finished product."
David
said he found it refreshing simply to be working on a
variant of the standard roleplaying rules. "I think
it's fantastically creative," he said. "The
design moves seem so bold but so resolved. Like the way
Arcana Unearthed akashics relate to core rules
rogues, that blows me away."
Jennifer
agreed that the material that felt "very different
from the current norm. I like the different approach for
spellcasters. The witch sounds neat, and the use of the
truename is interesting."
Toren
appreciated other variant game rules as well. "I'm
fascinated with the hero
points concept. As anyone who's played Spaceship
Zero knows, I'm a fan of giving the heroes chances
to bend the rules. Lastly, saying good-bye to alignment
is quite easy for me -- detect evil is my least
favourite D&D spell/ability."
"I
think Arcana Unearthed will probably pull me back
to D&D in short order," said Stephen. "There
are tons of outlets for spells and the like, but races
and classes always pull me to a book. The weapons and
equipment were all a blast to do, and I found myself wanting
to use them in my game as I drew them."
It
shouldn't surprise you that these artists know their game
rules as well as they know illustration techniques: They've
clocked a lot of gaming hours in their time. Jennifer
and David admit that their work has really cut into their
gaming lately, but Stephen is a self-proclaimed Mutants
& Masterminds addict.
"My
obsession with M&M borders on insane," he admits.
"I feel I can only work on games because I love them
so much. I play and run in a game every Monday night.
I'm also setting up a Spaceship Zero game and a
Call of Cthulhu game that I will run once a month."
Sounds
like he and Toren have something in common: "Every
second Thursday I play in a Call of Cthulhu game,"
Toren said, "and every chance I get (usually at local
game days and conventions) I run Spaceship Zero."
Meanwhile, on Sundays he DMs in the Kathartikos campaign
world, which draws from Ptolus,
Book of Eldritch Might
III, and Green Ronin's Freeport.
"Kathartikos
is a unique experience for me because there isn't just
a single DM," Toren explained. "Anyone in the
group can run an adventure, and we have different adventures
running concurrently. So while the group I DM is solving
a mystery in the hamlet of Feldsbridge, my friend Jon
Dawes is running my character and others through the Wizards
of the Coast adventure path series far to the east. Rob
Baxter keeps threatening to put us through The
Banewarrens, so I'll take this opportunity to
pressure him in public to get on that!"
Sam
recently tested out the other side of the DM's screen.
"I took a quixotic stab at running a 3rd Edition
game recently," he said. "It was a lot of fun,
but soon became a casualty of overwhelming time commitments.
As a player, I've always got my antennae up for a good
campaign, though."
Regardless
of how often they play, each of the artists felt drawn
to a different Arcana Unearthed race.
"I
would probably go big or small," said Sam. "The
faen, and especially the spryte, are very appealing to
me because of the potential to play a tiny flying character.
But the giants are just too cool."
David
said it was a tough call. "I guess I might play a
verrik witch. I like innate powers and the verrik are
really boss."
"I'm
a little slow on the learning curve when it comes to new
games, so to start out, I wouldn't try anything too complex,"
Toren said. "Probably just play a human or a verrik.
I also love monstrous races, so I would seriously consider
the mojh. As for classes, the totem warrior calls out
to me -- if there's a snake or bat totem, I'm all over
that like a dretch on a fiendish dire Smartee."
[Yep, Toren, we've got your snake totem warrior. Ed.]
You
Can See the Difference
|
Coming
Soon
Look for these other new books featuring
illustrations by our Arcana Unearthed interior
artists.
|
|
Sam
Wood
You can see a bit of my work in the very cool
WARMACHINE: Prime from Privateer Press.
I've got several cards coming out for the War
Cry TCG from Sabertooth Games, as well as
quite a bit of all-new work in the Dungeon
Master's Guide and Monster Manual
v3.5. At the moment, I'm hard at work designing
characters and creatures for Mythica,
Microsoft's new "MMRPG to end all MMRPGs,"
which is due out in 2004. |
|
|
David
Hendee
I have two other Malhavoc Press projects coming
up: Anger of
Angels (by Sean K Reynolds) and the
Arcana Unearthed
DM's Screen and Player's Guide. And
I also have some illustrations in Siege on
Ebonring Keep, the Arcana Unearthed
adventure from Mystic Eye Games. |
|
|
Toren
"MacBin" Atkinson
Skull & Bones, The Unholy Warriors Handbook,
Testament, Monsters of the Mind, and my
favourite, the Book of Fiends Volume 3,
all from Green Ronin Publishing. Meanwhile I'm
writing and playtesting a huge story arc for
Spaceship Zero! |
|
|
Stephen
Shepherd
Hopefully we will see the release of the primer
of my first product fully produced by myself.
It's a disk of artwork with character thumbnails:
1001 thumbnails, to be exact. My buddy Todd
and his lady Jess are working with me to produce
what looks to be a herculean undertaking. So
far we have 300+ thumbnails. Hopefully we will
be done by GenCon. Of course I have some work
for Malhavoc (Cry
Havoc) and the Babylon 5 RPG,
lots of other Mongoose books, some Troll Lord
books, and possibly more. |
|
See
Jennifer's Portfolio!
|
Jennifer
Meyer
I will have some pieces in Dragonlance:
Age of Mortals, Dunkargans & Karnuans,
Fang & Fury, and Morningstar.
|
|
Monte
designed Arcana Unearthed to give a different spin
to the core races, classes, and other rules. Then came
the challenge of conveying that "same but different"
feeling in the artwork.
"I
found the whole project defamiliarizing," David said.
"You really can't lean on any of your crutches when
you're in such uncharted territory."
Sam
said he took the opportunity to change his normal reference
points a bit. "To a certain extent I felt the freedom
to step away from both mainstream fantasy imagery and
the edgier look of Third Edition," he said. "I
drew inspiration from clothing and armor of a wider time
span, from classical to Renaissance. And I tried to give
the characters a timeless quality. I wanted them to be
seen with fresh eyes."
With
each of the artists in his or her own uncharted waters,
Toren points out that it can be difficult to visualize
a single style. "Unless the book has just one artist
throughout, you can get each artist going in a completely
different direction," he said. "I can only hope
that my visions meld with Monte's and the other artists'
without too ragged a seam."
Getting
a chance to try a new approach was a welcome change from
some of the topics that have become a bit too prevalent
in game illustration lately.
For
instance, Sam said, "I'm sick of all the really bad,
cheesy babe-art. (Well-done babe-art is another matter.)
And I really hate seeing lame captions slapped on illustrations
when they don't serve any purpose. Artwork should speak
for itself." [Oops. Sam, don't bother looking
at the races illustrations on pages 13 and 14. Nothing
to see there. Ed.]
A
pet peeve of Toren's is "when the Star Trek
alien philosophy is applied to D&D races. Sometimes
it makes sense, but usually there's no excuse for it."
He said he wants to see more than "new humanoid races
where the only distinguishing difference visually is the
size of their ears, or the number of their eyes, or the
colour of their skin." And while he's seen enough
werewolves and vampires to last him a while, "I never
get tired of undead or Cthulhuesque eldritch horrors.
Don't ask why."
For
the last year, Malhavoc Press has poured a lot of time
and work into getting the text and game mechanics of Arcana
Unearthed just right. Whe the book hits shelves late
nex t month, we think you'll find that Sam, Toren, David,
Jennifer, and Stephen have done the same with the art.
Check
out our first Arcana Unearthed art sneak peek.
*
Toren used real-life models to great effect in Skreyn's
Register: The Bonds of Magic.