Requiem
for a Game Designer
Okay,
not really. I don't quite need a Requiem. I am pretty
tired, though. I think it's Gen
Con's fault.
See,
because we have to plan out our releases well ahead of
time (mainly so that distributors can know that a product
is coming and order it in advance), my life is full of
deadlines. Deadlines sort of shape my life. I know when
Requiem for a God
has to go off to the printer, when I need to turn over
the art order to the artist (Kieran
Yanner) for Book of
Eldritch Might III, and when I have to be done
writing The Book of Hallowed
Might. Throw in deadlines for things like "Dungeoncraft"
for Dragon,
the fiction pieces I do for Game
Trade Magazine, and the adventure I promised to
do for the Wizards
of the Coast website about a year ago (no, it's not
a year late -- I made the promise a year ago; it's just
finally coming due) and that's a lot of deadlines. And
truth be told, I'm not even telling you about all of them,
because that would be boring. But you get the idea. I
look at my calendar/planner and it's a strict, regimented
schedule.
Then
something like Gen
Con comes along and takes up almost a week. Plus Sue
and I took some time off afterward. Now, we knew for months
that we were going to that, of course. So I planned and
scheduled around it. What you don't plan, however, are
all the little things. When we got back from Gen Con,
it wasn't so much that there was a lot of work to do,
but there was a lot of little life things to do. My good
friend Sean
Reynolds, for example, was moving away, so I wanted
to spend time with him. There were tons of little errands
to run. You know. Life.
So
suddenly the last couple weeks of this month became extremely
hectic, and we really hadn't seen it coming at all. We
struggled mainly to get Requiem for a God finished,
which included an all-nighter (practically) in which Sue
and I put the finishing touches on things Sunday night
so the book could go on sale Monday.
But
Requiem is out there as a PDF, and it's off to
the printer (it comes out in printed in November). So
far, the reaction has been overwhelming positive -- probably
more decidedly positive than anything I've done through
Malhavoc so far. And that really
makes it worth it, to tell the truth. I'm as pleased as
I can be that so many people have enjoyed it and have
found it to be useful in generating ideas and making plans
for their campaign. That's what the whole "event
book" concept is really all about.
Event
books are something we plan on continuing. In fact, the
next one is already in the planning stages. To be honest,
we don't plan to put them out rapid-fire, though. I mean,
how many big, major events do you need at once? The next
one probably will cover a natural disaster. Other ideas
we have include wars/invasions, an ancient prophecy coming
true, a plague, an advancement in technology, and more.
This
is going to be a fun series. We'll most likely put out
a new installment every 6 to 12 months.
Well,
back to the grind. (Actually, that's a fib. It's really
"back to working on Book of Eldritch Might III,"
and it's really fun. I mean c'mon. I write games for a
living. How much of a "grind" can that really
be?)