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ARCHIVED
TOPIC:
[ Line of Sight ]
DATE:
July 3, 2002
More
Wacky Wizards Hijinks
Okay,
let me start by saying that those of you tired of my armchair
quarterbacking Wizards of the Coast should probably click
on another link on the left (the Ptolus story is interesting
this week), because I'm doing it again. You might think,
"Oh, it's just because he left the company, now he
sits back and second-guesses them," but you'd be wrong
-- I did it all the time while I worked there, too. And
I doubt strongly that I won't do it some more in the coming
months, because I'll be surprised if this is the last major
change that happens at Wizards this year. Very surprised.
And
speaking of surprises, the Chainmail
announcement does not come as a surprise to me in any shape
or form. (For those of you who haven't heard, Wizards
has cancelled the Chainmail miniatures game line.)
Chainmail was, for some crazy reason, expected to
be a huge hit right out of the gate. It was supposed to
(chortle) unseat Games Workshop. Like my column of a couple
weeks back indicated, though, Wizards doesn't know how to
handle a game that isn't a huge hit. Magic was a
huge hit, and Pokémon was a huge hit. Wizards
is really good at the care and feeding of huge hits. The
company carefully and masterfully fostered both of these
runaway successes into even bigger (and more importantly)
long-term successes.
But
give Wizards some middle-of-the-road product, and they don't
know what to do with it. From Amazing
Stories magazine to Alternity.
From (remember this?) C-23
to (dare I say it) D&D. And now Chainmail.
These
products, many touted as the "next big thing,"
are all doomed to fail in Wizards' eyes because they aim
way too high. It's like a gambler, never satisfied with
a modest paycheck, who blows it all in a casino looking
for the big jackpot instead. Wizards is addicted to success.
And not just "I paid all my bills and did a good job
today" success, but "make the cover of national
magazines" success. Not content to make hundreds of
millions, Wizards wants billions. Maybe that's as should
be. Gotta be good to the stockholders, the conventional
wisdom goes. Except that sensible people realize that the
way to succeed in life is to work hard, do a good job, and
earn your keep the slow, steady way. Not blow it all on
lottery tickets and hope for the best. You've got to plan
ahead. Assume that you'll start modestly and work your way
up. Pokémon's not a business model, it's a
fluke. You can't plan on Pokémons.
There
are dangers in Wizards' strategy of aiming high. Some are
small. For example, we 3rd Edition designers weren't allowed
to put a mass combat system in the core rulebooks, even
though we wanted to, because the powers that be decided
that Chainmail would be that mass combat system.
Now, this is back when the plan was for Chainmail
to be the biggest thing since sliced bread and D&D would
be just sort of a "support product" for those
who got really into the game. Oh, please. I'd like to think
that all three of us working on 3rd Edition knew that wouldn't
happen, but we were good employees and just nodded to the
execs with stars in their eyes (or were they dollar signs?).
So now, Chainmail -- the finished product of which
was never a mass combat game anyway -- is gone and
D&D is still around but with no mass combat system.
Some
of the strategy's dangers are big, and I talked about those
two weeks ago. In short, if you don't want to go
back and look, the dangers are that you focus only on
big products, like forty-dollar D&D books, and you ignore
needed, smaller, less profitable books. This makes money
in the short term, but in the long term it cuts out the
layers of support for the game as a whole.
I probably
shouldn't go without mentioning the other big Wizards to-do:
the company's decision to sell off the periodicals department.
This is also pretty understandable and fits the current
profile. Magazines are the hardest thing in the world (practically)
to make money on. Of course Wizards wants nothing to do
with them. Let's all just be thankful that someone wanted
to buy and support them. I do see a bright future for the
magazines, though. I think, for example, that Dragon's
in good hands with editor Jesse Decker at the helm. I support
what he's doing with the magazine. In fact, I just agreed
to do a new monthly Dungeoncraft column for him that should
start soon. But more on that later...
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