ARCHIVED TOPIC:
[ DMs Only ]
DATE: May 19, 2001

..DMs ONLY

This week I'll present two wildly different pieces of advice for Dungeon Masters: a new way of determining the Challenge Ratings of templated creatures, and an off-beat method for handling invisible characters.

More Accurate Challenge Ratings

Some of the CRs for templates in the Monster Manual don't reflect the true power of the resulting templated creatures as well as they might. Specifically, the templates that simply tell you to add a flat number (usually +2) to the base creatureís CR are not as accurate as they could be.

The reason? Some of the templates become more powerful, the more powerful the base creature is. Half-fiends and half-celestials, for example, get greater and greater abilities as the base creature's HD increases. Other templates, however, are just big packages of abilities that don't change much. These, like the vampire, are proportionately more valuable to a low-level creature than a high level one. In either case, the resulting CR is often not appropriate to the creature's actual power level.

The CR modifications I describe below are not Monster Manual errata. I don't know if Wizards is going to do anything about this issue -- this method is just what I would recommend. Consider using the following CR adjustments for these templates:

Ghost

Up to 3 HD, as base creature +3
4 HD to 10 HD, as base creature +2
11+ HD, as base creature +1

Half-Celestial

Up to 4 HD, as base creature +1
5 HD to 10 HD, as base creature +2
11+ HD, as base creature +3

If a half-celestial does not have the Intelligence or Wisdom to gain spell-like abilities, use this CR modification:

Up to 10 HD, as base creature +1
11+ HD, as base creature

Half-Dragon

Up to 3 HD, as base creature +3
4 HD to 10 HD, as base creature +2
11+ HD, as base creature +1

Half-Fiend

Up to 4 HD, as base creature +1
5 HD to 10 HD, as base creature +2
11+ HD, as base creature +3

If a half-fiend does not have the Intelligence or Wisdom to gain spell-like abilities, use this CR modification:

Up to 10 HD, as base creature +1
11+ HD, as base creature

Lycanthrope

Up to 3 HD, as animal +3 or as character levels would indicate +1, whichever is higher
4 HD to 10 HD, as animal +2 or as character levels would indicate, whichever is higher
11+ HD, as animal +1 or as character levels would indicate, whichever is higher

Vampire

Up to 3 HD, as base creature +3
4 HD to 10 HD, as base creature +2
11+ HD, as base creature +1

Other Templates

The celestial and fiendish creature templates are good as they stand -- in fact, they use this approach already. The lich, since it's based on at least 11th-level characters, also looks good as is.

 

Forgot He Was Invisible? Not Any More!

So, how many times has this happened to you? It's a big fight, and you turn to the rogue and say, "The ogre hits you for 8 points of damage." The person playing the rogue says, "But how can he see me? I'm invisible!"And just five minutes earlier, you recall, when the cleric came up to the same invisible rogue and gave him a cure light wounds spell, no one thought to point out that the rogue was invisible. There's a solution for this difficulty, though I warn you -- it's a bit drastic.

Make the rogue sit under the table.

Sounds crazy, right? But it works. Nobody forgets that they can't see Bill's character if they can't see Bill. Now everyone immediately remembers that Bill's rogue is invisible and that extra steps are needed to cope with that fact. The cleric's player will have to work out with Bill, whose voice wafts up from under the table, that the rogue will have to come to the cleric for healing, not the other way around. You, as the DM, wonít think to have an NPC accidentally react to the rogue, but you won't forget about him, either.

Obviously, this works only if you're playing the game at a table, but most people do. A more important consideration is the effect this can have on the game. On the positive side, it's memorable and fun. On the negative side, it can get silly and disruptive. Perhaps, if Bill's character goes invisible a lot, you should use this strange tactic only for a major encounter -- or maybe just for a change of pace. Lastly, make sure Bill's okay with this (it's fine if he's a little thrown), and obviously let him poke his head up if there's a map to see and when it's his turn to roll dice.

 
Unless stated otherwise, all content © 2001 Monte Cook. All rights reserved.
 
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