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 Bugs!
No,
the topic here is not computer bugs, or game
balance issues, but insects in D&D. I've
been doing a lot of reading about insects lately
(research for an upcoming product), and I've
come to believe that vermin might be underrated
in their presentation in the Monster Manual.
Next time you use giant insects in your game,
consider adding one or more of these abilities
(all already described in the MM) to make them
more realistic and challenging:
Tremorsense.
Many insects react to movement and vibration
as much or more than visual cues. Giving a giant
insect on the ground the ability to sense movement
around it, even by invisible creatures, would
certainly be reasonable (the ankheg, a big buglike
thing, already has it, for example). Flying
giant insects should probably have blindsight
to reflect that they can feel movements in the
air around them.
No
Discernable Anatomy. This basically means
no crits or sneak attacks, like the ability
possessed by oozes and undead. You can cut the
head off of a cockroach and it will die, but
not from the loss of its head -- it will starve
to death because it has no mouth. Other insects
can be chopped in half, or lose a whole segment,
and continue living. While insects aren't like
oozes in that they do have body parts, they
aren't like mammals, either, with vulnerable
vitals, the loss of which spells near-instant
death. A way to reflect this in-between nature
could be in the form of a critical/sneak attack
avoidance check. Give the giant insect a 50
percent chance to ignore the additional damage
from a critical or sneak attack because while
it was a strike to a vital area, they can still
function normally without it. (A ranger's favored
enemy bonuses should not be affected by this.)
These
abilities, used together, would raise the CR
of the giant insect by +1 (or one step for creatures
with a CR less than 1, so CR 1/3 becomes CR
1/2, CR 1/2 becomes CR 1, and so on).
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